Dreamwalker is an open-world, third-person adventure game, blending souls-like level design with influence from the classic point and click adventures of the early '90s.

You play as Claire Jones, a woman whisked away to an ancient and desolate world. There, you explore towering mesas, vast deserts, lush oases, and dark caves. Your goal is to find eight Glyphs – mysterious symbols that hold the key to a long-forgotten secret. The world you explore has a dark and tragic past - the layers of which are unraveled with each Glyph you unlock.

An Open and Living World

In Dreamwalker, challenges rarely hold you back. You're free to wander where you like and explore the world around you, take everything in, and maybe discover something you hadn't noticed before. The world around you lives and breathes, day turning into night, weather coming and going, and planets slowly moving in the sky as the seasons change. 

Mind-Bending Puzzles

Long ago, something dangerous and powerful was hidden deep in a desert world, a secret that only you can uncover. Exploring the world and talking to the characters in it can grant you items, which are put into your inventory, to help you solve puzzles later on. If you're stuck on a puzzle, don't worry. There's always somewhere else to explore while you're figuring it out.

An Epic Adventure

Ride a gondola over the desert, hike through the dark woods, scale massive towers of red rock, explore ancient tombs, discover a lush oasis and investigate a mysterious village. Along the way, unlock the secrets of your purpose in this strange new world.

 

Dreamwalker_Marsh_Color.jpg
Dreamwalker_Updates-Orrey-DomeFloor1_Color.jpg
Dreamwalker_Updates-Orrey-DomeFloor0_Color.jpg
Dreamwalker_Gondoa_Station_Color.jpg
Dreamwalker_Observatory_Color_v1.jpg
 

Alexander Zapalac

Programming and Design

Alex Zapalac is a unique and rising voice in the game industry. A childhood survivor of abuse by a religious cult, Alex has broken free of the limitations of his past and is on a singular mission to bring more joy and play to the world, believing that video games can change and even save lives. Alex has a bachelor’s degree in computer engineering, and taught himself higher-level languages in order to make games using modern tools and engines.


After completing his undergraduate degree, he enrolled in a one year intensive Master’s program under the tutelage of game industry icons Brenda and John Romero. There, he published his first shipped game, Eruption, as part of a team of four developers. Eruption was released on Steam to positive reviews.

Over the course of his career, Alex has come all the way from making a game of Pong using only NAND gates to working on Grand Theft Auto 6 at Rockstar Games. He’s currently working on Dreamwalker: The Forgotten Gate, a long-time passion project he’s been cooking for the past 7 years.

 

Follow on Patreon

Click Here

Tech Specifications

Engine: Unreal Engine 5

Audio: Mixcraft and Wwise

Version Control: Perforce

Project Management: Discord and Trello

Target Platforms: Windows 11, Mac OS Sequoia, XBOX Series X, PS5